Activity-Based Costing
- A
management accounting system that assigns costs to products based on the
amount of resources used (including floor space, raw materials, machine hours,
and human effort) in order to design, order or make a product. Contrast with
Standard Costing.
Andon Board - A visual control device in a
production area, typically a lighted overhead display, giving the current
status of the production system and alerting team members to emerging
problems.
Autonomation - Transferring human intelligence to
automated machinery so machines are able to detect the production of a single
defective part and immediately stop themselves while asking for help. This
concept also know as jidoka, was pioneered by Sakichi Toyoda at the
turn of the twentieth century when he invented automatic looms that stopped
instantly when any thread broke. This permitted one operator to oversee many
machines with no risk of producing vast amounts of defective cloth.
Batch-And-Queue - The mass-production practice of
making large lots of a part and then sending the batch to wait in the queue
before the next operation in the production process. Contrast with
Single-Piece Flow.
Brownfield - An established design or production
facility operating with massproduction methods and systems of social
organization. Contrast with Greenfield.
Cells - The layout of machines of different types
performing different operations in a tight sequence, typically in a U-shaped,
to permit single-piece flow and flexible deployment of human effort by means
of Multi-Machine Working. Contrast with Functional Layout.
Changeover - The installation of a new type of tool in
a metal working machine, a different paint in a painting system, a new plastic
resin and a new mold in an injection molding machine, new software in a
computer, and so on. The term applies whenever a production device is assigned
to perform a different operation.
Cycle Time - The time required to complete one cycle of
an operation. If cycle time for every operation in a complete process can be
reduced to equal Takt Time, products can be made in Single-Piece
Flow.
Five Ss - Five terms beginning with S utilized to
create a workplace suited for visual control and lean production. Sort
means to separate needed tools, parts, and instructions from unneeded
materials and to remove the latter. Simplify means to neatly
arrange and identify parts and tools for ease of use. Sweep
means to conduct a cleanup campaign. Standardize means to
conduct Sort, Simplify, and Sweep at frequent, indeed daily, intervals to
maintain a workplace in perfect condition. Sustain means to form
the habit of always following the first four Ss.
Five Whys - Taiichi Ohno's practice of asking "why"
five times whenever a problem was encountered, in order to identify the root
cause of the problem so that effective countermeasures could be developed and
implemented.
Flow - The progressive achievement of tasks along the
value stream so that a product proceeds from design to launch, order to
delivery, and raw materials into the hands of the customer with not stoppages,
scrap, or backflows
Functional Layout - The practice of grouping machines
or activities by type of operation performed; for example, grinding machines
or order-entry. Contrast with Cells.
General Case (of flow) – continuous flow achieved in
small-lot production through the use of quick change over and "right-sized"
tools that permit processing steps of different types to be placed adjacent to
each other to permit continuous flow. Contrast with Special Case.
Greenfield - A new design or production facility where
best practice, lean methods can be put in place from the outset. Contrast with
Brownfield.
Just-In-Time - A system for producing and delivering
the right items at the right time in the right amounts. Just-In-Time
approaches Just-On-Time when upstream activities occur minutes or
seconds before down-stream activities, so single-piece flow is possible. The
key elements of Just-in-Time are Flow, Pull, Standard Work (with
standard in-process inventories), and Takt Time.
Kaizen - Continuous, incremental improvement of an
activity to create more Value with less Waste. Also known as
Point Kaizen, and Process Kaizen.
Kanban - A small card attached to boxes of
parts that regulates Pull in the Toyota Production System by signaling
upstream production and delivery.
Lead Time - The total time a customer must wait to
receive a product after placing an order. When a scheduling and production
system is running at or below capacity, lead-time and Throughput Time
are the same. When demand exceeds the capacity of a system, there is
additional waiting time before the state of scheduling and production, and
lead time exceeds throughput time. See Throughput Time.
Level Selling - A system of customer relations that
attempt to eliminate surges in demand caused by the selling system itself (for
example, due to quarterly or monthly sales targets) and that strives to create
long-term relations with customers so that future purchases can be anticipated
by the production system.
Material Requirements Planning (MRP) - A computerized
system used to determine the quantity and timing requirements for materials
used in a production operation. MRP systems use a master production schedule,
a bill of materials listing every item needed for each product to be made, and
information on current inventories of these items in order to schedule the
production and delivery of the necessary items. Manufacturing Resource
Planning (often called MRP 11) expands MRP to include capacity planning
tools, a financial interface to translate operations planning into financial
terms, and a simulation tool to assess alternative production plans.
Monument - Any design, scheduling, or production
technology with scale requirements necessitating that designs, order, and
products be brought to the machine to wait in a queue for processing. Contrast
with Right-Sized Tool.
Muda - Any activity that does
not add value, whether necessary or unnecessary for the process. The
objective with necessary muda is to minimize it, the objective with
unnecessary muda is to eliminate it.
Multi-Machine Working - Training of employees to
operate and maintain different types of production equipment. Multi-machine
working is essential to creating production cells where each worker utilizes
many machines.
Non-Value Added
Activity - Any activity that consumes resources but creates no Value
(see Waste).
Open-Book Management - A situation in which all
financial information relevant to design, scheduling, and production tasks is
shared with all employees of the firm, and with suppliers and distributors up
and down the value stream.
Operation - An activity or activities performed on a
product by a single machine. Contrast with Process.
Perfection - The complete elimination of Waste
so that all activities along a Value Stream create Value.
Poka-Yoke - A mistake-proofing device or
procedure to prevent a defect during ordertaking or manufacture. An
order-taking example is a screen for order input developed from traditional
ordering patterns that questions orders failing outside the pattern. The
suspect orders are them examined, often leading to discovery or inputting
errors or buying based on misinformation. A manufacturing example is a set of
photocells in parts containers along an assembly line to prevent components
from progressing to the next stage with missing parts. The poka-yoke in
this case is designed to stop the movement of the component to the next
station if the light beam has not been broken by the operator's hand in each
bin containing a part for the product under assembly at that moment. A poka-yoke
is sometimes called a baka-yoke.
Process - A series of individual operations required to
create a design, completed order, or product.
Processing Time - The time a product is actually being
worked on in design or production and the time an order is actually being
processed. Typically, processing time is a small fraction of Throughput
Time and Lead Time.
Product Family - A range of related products that can
be produced interchangeably in a production cell. The term is often analogous
to "platforms".
Production Smoothing - The creation of a "level
schedule" by sequencing orders in a repetitive pattern and smoothing the
day-to-day variations in total orders to correspond to longer-term demand.
Pull - A system of cascading production and delivery
instructions from downstream to upstream activities in which nothing is
produced by the upstream supplier until the downstream customer signals a
need. The opposite of Push. See also Kanban.
Quality Function Deployment (QFD)
- A
visual decision-making procedure for multi-skilled project
teams which develops a common understanding of the voice of the customer and a
consensus on the final engineering specifications of the product that has the
commitment of the entire team. QFD integrates the perspectives of team members
from different disciplines, ensures that their efforts are focused on
resolving key trade-offs in a consistent manner against measurable performance
targets for the product, and deploys these decisions through successive levels
of detail. The use of QFD eliminates expensive backflows and rework as
projects near launch.
Queue Time - The time a product spends in a line
awaiting the next design, order processing, or fabrication step.
Right-Sized Tool
- A
design, scheduling, or production device that can be fitted directly into the
flow of products within a product family so that production no longer requires
unnecessary transport and waiting. Contrast with Monument.
Seven Wastes - Taiichi Ohno's original enumeration of
the wastes commonly found in physical production. These are
overproduction ahead of demand, waiting
for the next processing stop, unnecessary transport
of materials (for example, between functional areas of
facilities), overprocessing of parts due to poor
tool and product design, inventories more than
the absolute minimum, unnecessary movement by
employees during the course of their work (looking for parts, tools, prints,
help, etceteras), and production of defective parts.
Single Minute Exchange of Dies (SMED) - A series of
techniques pioneered by Shigeo Shingo for changeovers of production machinery
in less than ten minutes. Obviously, the long-term objective is always Zero
Setup, in which changeovers are instantaneous and do not interfere in any
way with continuous flow.
Single-Piece Flow - A situation in which products
proceed, one complete product at a time, through various operations in design,
order-taking, and production, without interruptions, backflows, or scrap.
Contrast with Batch-And-Queue.
Spaghetti Chart - A map of the path taken by a specific
product as it travels down the value stream in a mass-production organization,
so-called because the product's route typically looks like a plate of
spaghetti.
Special Case (of flow) – First achieved by Ford in the
fall of 1913. He reduced the effort required to assemble a model T by 90%. His
method worked only when volumes were high enough to justify high-speed
assembly lines where every product used exactly the same parts. Contrast with
General Case.
Standard Costing - A management accounting system which
allocates costs to products based on the number of machine hours and labor
hours available to a production department during a given period of time.
Standard cost systems encourage managers to make unneeded products or the
wrong mix of products in order to minimize their cost-per-product by fully
utilizing machines and labor. Contrast with Activity-Based Costing.
Standard Work - A precise description of each work
activity specifying Cycle Time, Takt Time, the work sequence of
specific tasks, and the minimum inventory of parts on hand needed to conduct
the activity.
Takt Time - The available production time divided
by the rate of customer demand. For example if customers demand 240 widgets
per day and the factory operates 480 minutes per day, takt time is two
minutes; if customers want two new products designed per month, takt
time is two weeks. Takt Time sets the pace of production to match the
rate of customer demand and becomes the heartbeat of any lean system.
Target Cost - The development and production cost which
a product cannot exceed if the customer is to be satisfied with the value of
the product while the manufacturer obtains an acceptable return on its
investment.
Throughput Time - The time required for a product to
proceed from concept to launch, order to delivery, or raw materials into the
hands of the customer. This includes both processing and queue time. Contrast
with Processing Time and Lead Time.
Total Productive Maintenance (TPM) - A series of
methods, originally pioneered by Nippondenso (a member of the Toyota group),
to ensure that every machine in a production process is always able to perform
its required tasks so that production is never interrupted.
Transparency - See Visual Control
Turn-Back Analysis - Examination of the flow of a
product through a set of production operations to see how often it is sent
backwards for rework or scrap.
Value - A capability provided to a customer at the
right time at an appropriate price, as defined in each case by the customer.
Features of the product or service, availability, cost, and performance are
dimensions of value.
Value Added Activity - Any step in a process that
adds value in the eyes of the customer; an activity for which the
customer is willing to pay and which changes form, fit, or function of a
product.
Value Stream - The specific activities required to
design, order and provide a specific product, from concept to launch, order to
delivery, and raw materials into the hands of the customer.
Value Stream Mapping - Identification of all the
specific activities occurring along a value stream for a product or product
family.
Visual Control - The placement in plain view of all
tools, parts, production activities, and indicators of production system
performance, so everyone involved can understand the status of the system at a
glance. Used synonymously with Transparency.
Waste - Any activity that
consumes resources but creates no Value (see Non-Value Added Activity).